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Doom Monsters
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Oct 18 2007, 8:57 PM EDT
TheNutcracker
edit
659 words added
20 words deleted
Change:
changes in behavioural patterns amongst the zombies; they simply walk and shoot. The only real physical difference is that the Sergeant's pants are a slightly darker shade than the Former Humans (which makes them harder to discern within
Doom 64'
s darkness). The Former Commando does not appear in
Doom
View changes from previous version.
(Word count: 800)
Aug 26 2007, 4:53 PM EDT
TheNutcracker
edit
152 words added
Change:
A zombie, with a pistol, very inaccurate, and barely a threat. This monster is very slow, very weak, and can be killed very easily.
Decorate Code:
actor
ZombieMan
3004
{
spawnid 4
obituary "%o was killed by a zombieman."
health 20
radius 20
height 56
mass 100
speed 8
View changes from previous version.
(Word count: 170)
Aug 26 2007, 4:49 PM EDT
TheNutcracker
edit
1 word added
1 word deleted
Change:
DOom
Doom
is full of monsters, each one trying to Kill you, so you should know about them.
View changes from previous version.
(Word count: 17)
Aug 26 2007, 4:49 PM EDT
TheNutcracker
edit
17 words added
Change:
DOom is full of monsters, each one trying to Kill you, so you should know about them.
View changes from previous version.
(Word count: 17)
Aug 25 2007, 6:06 PM EDT
TheNutcracker
undelete
No content added or deleted.
Change:
Restored by
TheNutcracker
Aug 25 2007, 6:06 PM EDT for: no reason given
Aug 25 2007, 6:05 PM EDT
TheNutcracker
delete
No content added or deleted.
Change:
Deleted by
TheNutcracker
Aug 25 2007, 6:05 PM EDT for: no reason given
Aug 25 2007, 6:04 PM EDT
TheNutcracker
create
No content added or deleted.
Change:
Created by
TheNutcracker
Aug 25 2007, 6:04 PM EDT for: no reason given
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